Tag: creative obstacles

Video: Preparing for the Creative Road – Introduction to series


A Clear, Condensed View of Creative Obstacles

The_Greatest_Game_Ever_Played_posterThank goodness for movies, teaching tales, analogies, symbols, illustrations, and whatever else we can hold in our hand and explore in detail.  These are condensed representations of fast-paced, ever flowing, and complex reality. Condensation slows time, simplifies and reduces details, and freezes processes to a small set of steps. All of this gives us a chance to explore and learn.

The following condensed view shows clearly: everyone goes through creative obstacles; the obstacles are basically the same; obstacles suck; obstacles can be overcome; even so, obstacles suck but that is part of creative life.

A 2005 film has condensed a lifetime of creative obstacles down to two hours.The fact based movie, The Greatest Game Ever Played, uses the 1913 U.S. Open challenge between professional golfers and a highly talented outsider amateur to show what each faced to get to a pivotal playoff. We get a glimpse of their childhood and current situation. On top of that, brilliant photography swings from beautiful nature and dramatic shots to special effect representations showing us how champion minds focus and how they must face inner critics.

Movie trailer

Watching Tips

1. View the film all the way through for enjoyment’s sake (golfer or not, you are likely to enjoy this film).

2. Watch again and list all the shown and inferred obstacles the main golfers had to face.

3. Indicate which ones cause stuckness for you.

4. Work on accepting: these obstacles are not unique to you; obstacles suck but we have to keep working; obstacles can be overcome.

5. For fun and for additional surprising insights, step into the mindset as you imagine it of the two main characters. Play with imagining how they might overcome your obstacles.

Wikipedia film info
Image above: “The Greatest Game Ever Played poster” Licensed under Fair use via Wikipedia

Bunches of Reasons Not To Commit to Anything

To pass from casual creative to productive creative, commitment is required. Commitment that sometimes is hard to muster, painful to carry out, and the last thing you can handle at the moment. Commitment to work, to practice, to make your creativity a big part of your life, commitment to springing back after criticisms and hard times. The list of possible uses is long.

So is the list of reasons not to grab a hold of your calling/interests/strengths/offerings and create something. Pick one, pick a bunch.

Reasons, Reasons, Reasons

– Not guaranteed results. I must be guaranteed very good or great results if I am to be expected to throw myself into something.

– I can’t stand “failure” or to be seen as not following through. My self-esteem is on the line.

– I can’t live being so exposed to judgement and criticism – Worried about hurting self esteem

– I have no idea where to start. Without a set road map, forget it. Since I hate disorder, confusion, ambiguity, I don’t even want to start

– My regular life overwhelms so much, why take on something else?

– I’ll get to it sometime later. I’ve got plenty of time and my vision of the future is pretty clear, the future is the best time for this.

– To do my project requires all sorts of training, etc. and I can’t/don’t want to start that.

– In all probability, my work will not be considered “great” by others in my field. If I can’t be seen as great, so forget it.

– My friends/family/peers will make fun of me for working on such a project.

– I’ve “failed” in the past so I will fail in the future.

– I have low frustration tolerance.

– No one around me has done something like this. It has always been someone in the distance (someone on the news; someone in a magazine; someone in the past, etc.). I know they did something I want to do but it all seems so distant, so hazy.

– I couldn’t stand being boxed in by commitment.

– I’m not sure what commitment means in this case but I’m sure it means more pain (discipline, schedules, concentration, etc) than pleasure.

– Truly, I’m happy with just envisioning my project, I don’t want or need to actually do it.

– I have no target project in mind.

– Part of me will demand that my work will be perfect and another part doubts if it ever could be perfect. Too much inner conflict to handle.

– I can’t make up my mind which project I want to do first.

– I don’t want to give up anything I already have and a new project would rock the boat.

– There isn’t enough time in the day. There isn’t enough space in my house. There isn’t enough money in my bank account.

– To be an artist, one must constantly or regularly inspired and I know I can’t be inspired 24/7. I’m just a regular person.

– I find some aspect of my creative field intimidating so I will stay away from the entire field or hold way back.

– I must know every move I will be required to make. I don’t know all the future moves so no use starting.

– Getting through schooling and getting a job is the way to do things. Since I was never shown how to go much beyond that, it would be strange to try to do something in addition to the norm.

– People look pretty happy with the norm (see above) so that is the gold standard. Things are going pretty well so why take on anything else?

– People will dislike me if I stand out (“The tall poppy is the first one cut.”)

– I’m afraid I might start and then find out it wasn’t what I wanted to do so I would have wasted time and money.

– The only benefit for doing something is the end product, the process is not important. While I would love to have the end product, I think the process would stink, not be exciting, be painful, etc. so why even start?

– I know myself, once I start hitting some obstacles I get depressed.

– My gut tells me that this is a big job and one person can’t do it all alone. My head never realizes that I don’t have to do everything myself. Unique partnerships, hiring of help, etc. could make my goal much more reachable. Oh well, never got that figured out. Move on.

– I’ll spend a week on something but there is no way that I will work on a project for 30 days, 90 days, a year, etc.